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Leonard Hummer - Sanctum 2
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Leonard Hummer - Sanctum 2

15-02-2014, 23:16
Music | Soundtrack | Electronic | Ambient

Leonard Hummer - Sanctum 2

Artist: Leonard Hummer
Title Of Album: Sanctum 2
Year Of Release: 2013
Label: Record Union
Genre: Electronic, Ambient
Quality: 320 Kbps
Total Time: 88:09 min
Total Size: 204 MB
WebSite: amazon


01. Skye's Theme 02:34
02. Research Facility K3-L 02:51
03. The Invasion 02:10
04. Crisis Management 04:27
05. Titan Slayer 02:06
06. The Rocky Fields 03:16
07. Colossus 02:12
08. Brawl 01:47
09. Forests of LOEK III 02:24
10. Giant Trees 03:23
11. The Patriarch 01:59
12. Hallways of Steel 03:08
13. The Wilderness 02:14
14. Blomsvulst 02:14
15. Stampede 02:58
16. Spore Sickness 02:12
17. Spore Infection 06:10
18. Train Station 01:45
19. LOEK III Strikes Back 02:21
20. The Titan Stirs 03:30
21. All is Lost 02:16
22. Time and Time Again 04:11
23. Slums 03:37
24. Ruins of Brightholme 02:55
25. Stellar 02:53
26. Temporary Relief 01:48
27. The End 02:32
28. The End (Extended) 05:00
29. Impending Doom 04:28
30. The Core Guardians 02:48

The music in Sanctum 2 is no exception. You will not experience catchy hit songs with sing along melodies but rather soundscapes made specifically to enhance all the other elements that makes the world of Sanctum what it is. From the beginning I felt that the keyword was balance. To find the perfect blend between sound and visual experience was the most important part in the working process. Needless to say, creating a game as big as Sanctum 2 is not a one man project. There are several talents involved in the development and I spent a lot of time trying to make the music fit into the atmosphere without distracting the player. There were technical aspects to take into consideration as well. I did not want to have sounds with too much of a high or low frequency since that would interfere with the sound effects in an undesirable way, and the mixing was made so even the harder sounds felt at least a little bit soft in the listeners ears. Trust me, the shattering explosions when you trigger your cannon fighting for survival, or the noise that some of your enemies lets out when they're getting near is enough for your auditory perception.

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